skip to main
|
skip to sidebar
Wednesday, May 12, 2010
Template Base Model
This template model will be the starting point for every character model in the project. Topology has been optimized for low poly count and for rigging deformation.
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
Pages
Blog Posts
Design Document
Character Bios
Game Development Bookmarks
Unity Shader Lab Tutorials
Thesis Paper Outline
Thesis Research Bookmarks
Blog Post Navigation
AI
(3)
Animation
(5)
Barrel/Patty Rhodes
(1)
Characters
(15)
Collision Detection
(1)
Concept Art
(12)
Crimson Crisis
(13)
Crimson Klaus
(3)
Design Reference
(5)
Enemy
(10)
Environment
(3)
Flux/Cory Stone
(4)
Gameplay
(3)
Model Sheet
(5)
Modeling
(14)
Notes
(1)
Programming
(6)
Rigging
(1)
Rising Sun/Danny Boes
(2)
Shroud/Austin Midnight
(1)
Topogun
(4)
Tutorial for Modeling
(3)
Tutorial for Texturing
(3)
User Interface
(1)
Zbrush
(6)
Post History
►
2012
(1)
►
January
(1)
►
2011
(8)
►
September
(1)
►
July
(1)
►
May
(1)
►
April
(4)
►
March
(1)
▼
2010
(42)
►
October
(1)
►
September
(4)
►
August
(2)
►
July
(16)
►
June
(5)
▼
May
(14)
Rising Sun/Danny Boes Concept Art
Crimson Crisis Enemy Reference
Zbrush 3.5 Texture Process Tutorial
Character Sheet Reference, Team Fortress 2 Females
Charlie Murder The Game, Design Reference
Shank The Game, Design Reference
Topogun Tutorial, Baking AO and Normal Maps
Topogun Tutorial, Transfering between Zbrush and T...
The Making of Varga, Video Game Character Workflow
Topogun Tutorial, Model Retopology
Template Base Model
Crimson Klaus
Individual Character Panels
Title Screen Concept
No comments:
Post a Comment