Monday, July 19, 2010

Crimson Crisis Acrobat Zbrush Sculpt

Crimson Crisis Acrobat Zbrush Sculpt
Challenges:

Knife Belt - I had to decide wheter or not I wanted to give the knife belts actual geometry, or use normals and textures to make them. While giving the belt geometry would have made it standout, rigging the movement of the extra polygons would have been troublesome. I decided to use both techniques. I used normals/textures for the belt part, and gave the knives and belt strap geometry. The deformation of the legs would take care of the belt's movement, and the adding rigging the knife to the Knee Bone Joint would take care of its movement.
Pants Texture - I had to decide whether or not I wanted to use masks to make the pant's pinstripe texture or to do it by hand. I decided to do it by hand to give the pants are more imperfect and homemade feel.
Hair Sculpt - This was the first character I've made so far with long hair. I decided to keep with my simple aesthetic and just make it one whole piece of geometry. I then used stylized sculpting to add a layered feel.






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