This is Flux/Cory Stone's Zbrush Sculpt.
Challenges:
Symmetry- When sculpting in Zbrush, It immensely speeds up your work flow when you have perfect symmetry on your base model. Since Flux has two different arms, this posed a problem. The Solution was to Import a base body model that WAS symmetrical, and then import just the robot arm into a separate subtool. I later sculpted down the left arm to hide inside the robot arm.
Hexagon Texture- I knew this was going to be tedious so I tried a few different ways to streamline the process. I first tried using a repeating Stencil pattern of a hexagon alpha. I could not get the stencils to have a crisp edge so that didn't work. I then tried just creating a repeated hexagon pattern alpha to use as a mask. This didn't work because some of the hexagon alphas would stretch when applied to the model. I just settled on individually placing the hexagon alphas one by one.
Old Design:
The original Concept Art had the legs being pure Dark Navy Blue. I wanted to balance the character's color scheme and add some light blue to the boots. The concept artist and I compromised and settled on the above light blue rim and sole design for the boots. Also, the Visor goggles were missing a black binocular rim around the bug eye lens in this sculpt.
Monday, July 5, 2010
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